Creek
Date of Foundation
1905

Creek

Creek: Interactive Stories Developing Metaskills

The Idea origin story

Creek is an innovative platform fostering development of metaskills through interactive visual stories. Amid the rise of AI, it's crucial to nurture human potential through vital skills that form our thinking, creativity and connection abilities. Metaskills are the foundation for driving these capabilities. At present, there's a scarcity in resources for truly nurturing such integral skills. Creek fills this gap by providing engaging narratives that both entertain and enhance indispensable human attributes to succeed in future landscapes.

The Mission

In the age of AI, it's not just about keeping up. It's about leading, creating, and defining the future. And with Creek, you're not just prepared for this future; you're shaping it.

Clients

Our core audience will be the ambitious young people of 15-29 y.o. who want to grow and create.

Problems we solve

Client’s problem

Creek's interactive stories can fill a gap in the market for engaging, accessible resources that promote key metaskills. It could foster problem-solving, creativity, collaboration and empowers young people to shape their own futures in an AI-driven world.

Confirmation of problem

many young individuals are unsure of how to initiate their self-improvement and creativity journey.

Solution

A story about a team saving people’s right to create and battling the tech corp aiming to monopolize creativity. In each chapter a challenge awaits, urging you to craft, and apply what you've learned

Our technologies

This solution is based on technologies

web app + generative AI APIs

How it works

Users transform from mere spectators to active participants, not only being entertained but evolving and refining fundamental human metaskills.

Value for the client

it's about catalyzing actions, transforming ideas into tangible projects faster and easier.

Market and strategy

Market size

50000

mln/year

We estimate the market size for which our solution is designed in monetary terms as follows

Market share goal

1

% of the market

Is our goal in the next 3 years

Team

My name’s

Yury Shlahanau

My key role in the product

My key role is a co-founder and I'm responsible for setting strategy, acquiring resources, financial planning, team building and marketing.

Team size and key members

we're a team of 8, mixing the experience in building consumer and consumer social apps, VC, and product development

Competitors

Competitors

Free content (YouTube, TikTok, TED, Coursera, Udemy, Medium, Substack, Google, Reddit, Quora, and, ofc, ChatGPT), Paid content (Mindvalley, Masterclass, FutureLearn, and author courses), Communities & Fellowships (OnDeck, buildspace, case clubs, bootcamps, etc)

Our Advantages

we offer an engaging and structured way to learn more about yourself and utilize it in creativity

Business model

one chapter of the story costs $50

Traction

Transformed an idea into a strong, functioning MVP, gaining initial momentum and positive feedback from the market.

breakeven, 1000 paying customers

Metrics

Currently, no metrics have been established. We suggest defining key performance indicators (KPIs) drawn from business goals to track progress and make data-driven decisions for product improvement.

Incorporation

Our company incorporated in

Delaware

Key risks

The main risks could be establishing a unique value proposition in the saturated ed-tech market, ensuring user engagement with interactive content, facing potential copyright issues related to story creation, and securing consistent funding for product development.

Investments

$

25000

We raised investments

Our Investors

own

Rising Investments

$

250000

Currently, we are raising investments

$

2500000

Estimated pre-investment valuation of the company

We’re looking for a co-founders

Open positions

Article

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Additional information

MVP